Designing Custom Mastering Equipment for a Legendary Studio

Product Design Hardware Music Enterprise

QUICK READ ➤ Under the creative direction of Matli Group, I designed a custom faceplate for a bespoke mastering console commissioned by the legendary Capitol Studios — balancing the studio's iconic mid-century aesthetic with the precision demands of world-class mastering engineers.

Role  Hardware & Visual Designer
Scope  Faceplate Design
Client  Capitol Studios via Matli Group
Type  Contract Engagement

Challenge

Capitol Studios commissioned a custom mastering console to be built from the ground up — a rare project that required designing a faceplate that could live up to the studio's iconic legacy while meeting the exacting practical demands of professional mastering engineers. The primary design constraint was spatial: both the hardware manufacturer and Capitol's engineering team imposed strict limitations on control placement, leaving little room for error and no room for compromise between form and function.

Approach

Under the creative direction of Dave Matli at Matli Group, I worked closely with Capitol Mastering's engineers to develop a faceplate design that honored the studio's iconic mid-century modern aesthetic — drawing inspiration from the architecture of the Capitol Records building and the timeless elegance of vintage studio gear. I focused on interface clarity throughout: knob placement, typography, and visual hierarchy were all carefully considered to ensure intuitive usability during high-precision sessions. Control placement was refined iteratively through close collaboration with the mastering engineers until the layout was both efficient and visually cohesive.

Impact

The console was built, installed at Capitol Studios, and has been in active daily use by the mastering team since delivery. Seeing it in use by world-class engineers in one of the most storied recording environments in the world is about as clear a measure of success as a hardware project can have.

Conclusion

Capitol Studios is an outlier in this portfolio — no conversion funnel, no A/B test, no mobile app. But the core design challenges were the same: understanding the user deeply, working within hard constraints, and making something that performs and looks like it belongs. That translation across mediums is something I find genuinely interesting.